
About the project
This project is about a skyscraper I modeled in Blender and textured in Substance Painter using a real world skyscraper as reference, then I placed it on a level in Unreal Engine copying the real world. Many other assets were made by the art team of aiMotive and the images were rendered in aiSim, the company’s automotive simulator.

How I made it?
I made the skyscraper in Blender. My approach was that I collected references, then made modular windows, vents and doors, then I assembled them. I made a trimsheet in Substance Painter with more windows, then I randomized the UVs of the windows to match with the different windows on the trimsheet. The entire building uses only three materials. It has a material for the granite-like spaces between the windows, one for the windows and doors and vents, and one for the detailed tiles visible from the street.